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- global gp_storynum, gplayall
-
- on mouseDown
- if gplayall <> 1 then
- if somebutton3() then
- set gplayall to 1
- set gp_storynum to the clickOn - 5
- updateStage()
- set the castNum of sprite 14 to the number of member "Photo1s,St"
- set the castNum of sprite 12 to the number of member "Stop"
- set the castNum of sprite 9 to the number of member "PlayAll,D2"
- go("Play")
- end if
- else
- set gplayall to 0
- go("Main")
- set the castNum of sprite 9 to the number of member "PlayAll"
- end if
- end
-